Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. And I think I came back with something better. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Feats should be more generic than having so many options, although it isnt bad of course. Though not specified, it seems like the Grab is supposed to take your entire Action. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). I'm going to make thisway harderthan itneeds to be. Then reduce the number of maneuver to dice to 1. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. July 13th, 2020. Thanks everyone. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. All 3 of these points are basically the justification for any feat in 5e. I am thinking pally for smites or rogue for sneak attack. Daggers also are able to become thrown weapons in a pinch. I think this is balanced enough to at least give some playtesting to. ;). This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Let me know what you think of it if you end up using it though. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. This limits them as an off-hand weapon choice whereas daggers would still be of use there. Prerequisite: Weapon Focus (whip), base attack bonus +2.. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. It can be telepathically ordered to do pretty much anything such as lasso a creature. Whip Master: Flavourful and makes the whip a more viable choice. It lasts until you're incapacitated or you dismiss it as a bonus action. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Let's stay in touch! You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Does he make a contested check against mine? That being said, when I do I will certainly be sure to revise everything as needed. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I may well come and finish the job over time. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. What is Lore Bard bringing? Ideally, you shouldnt have to choose between flavor and decent optimization. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Something must be done to right this wrong, and Im just the person to do it. -Trip: Succeeds, target must Dex Save or be Prone Would you use them in your game? Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Ghost Rider can even magically extend the length of the chain. Thanks for the comment. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Barbarian 3 / Rogue X. If you have no levels in monk, your ki points will . Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. Thanks for the feedback! If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. What check would my PC roll to escape if he were grappled by a mimic? Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Trip Attack 3. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. How Does the Chef Feat Work in 5e? Another option might be plus 1 to Dex or Str and the superiority die? Yes its simple, but its also excruciatingly dull. Because of this, Ive given it a mini Divine Smite attached to its damage. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Both weapons keep their identity and usefulness in a rogues arsenal. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Use the statistics for a mace. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. You were a real god of the schoolyard if you had one of these babies back in Middle School. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Maybe I will go and amend that, after a little more thought. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. After that I am not sure. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Ok, yeah I think your version is pretty good and seems more realistic too. There are plenty of feats which support different weapon classes based on their properties. not reliant on rolling a 19 or 20 etc.). Have you playtested it? The second one is I think the more interesting, so I'll go with that for this answer. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. I actually like it. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Disarm / Push / Pull / Bind / Damage must be stated. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. They dont need extra bonuses to their maneuverability withcunning action. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. No, it was for Nicholas Cage. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Can you maintain a grapple you are no longer capable of initiating? Tags: Damage Control Combat Basic Rules Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Why Arent There More Bonus Action Cantrips. All bullets stacks. Swashbucklers, youre welcome! Shadow Whip. How can we prove that the supernatural or paranormal doesn't exist? Those medieval headsmen chose axes for a reason, right? Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Why is this the case? If you succeed, you either knock the target prone or pull it 5 feet toward from you. So, now that you understand my thought process, I hope you enjoy these feats. -Disarm: Succeeds, player retrieves item Plus one superiority die alone is a bit underwhelming. When using a whip you can make it crack at will. I found your article very responsive and easy to understand. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Otherwise, I think it's a cool idea. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. The target may choose to fail this check. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Who wins a Grapple contest if the checks tie? Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break)
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