Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. Opening it shows that we are missing several books from the shelf. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. We immediately collect the broom, screwdriver, and bucket. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). Back in the kitchen, to the right of the oven is a flea-spider. Zoom in on the code on the desk. Lastly, note that the 2nd and 6th hooks are circled on the desk. Feeding a statue (with the jar of meat) will lower the statue one step. ! Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. Noting this, we head to the first sub-floor. Clicking a sword will rotate the sword it's pointing at. Rearrange the stuff in the shelf to match the projection. Inside is a massive fish skeleton, missing a bone. Bird cage in one hand and a cane in the other, she requests our aid in catching her bird. Zoom in on the opener. Use the first electrical panel and redirect power to the second panel. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. We open the door with a fish fossil symbol above it. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. Venturing all the way to the left end of the hall, we enter the insect room. Press the buttons in the following order: 12313424. Absolutely perfect! Now it is covered in various symbols and a demonic face. February 9, 2022. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. Enter the other door to the janitor's closet. I assume you know your way around the museum by now, so I'll be brief. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Pan back left and zoom in on the map on the desk. This was extremely helpful. Check us back often! Switch to the dark dimension and enter the aquarium where we harpooned a fish. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. "Anakin's fans strike back". Returning to Jonah, we use the scissors to open his jacket lining, releasing a diamond emblem. Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. ZU VERKAUFEN! Going once more to the music room, we place the flute into a statue's hands. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Also, we can only take one key at a time. Examining the placards below them, we see the letters "DYING" are underlined. Using our photos, we solve the color puzzle. Heading left, we see the room with frames inside. You need to sign in or create an account to do that. From the angler fish's eye we obtain a map. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. forgotten hill disillusion: the library written walkthrough. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Switch back to dark dimension and pick up another. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. As he exits, he confidently declares that he'll be able to stop Ruth. Clicking the bird, we cause it to fly left to rest under the cage. Unfortunately, it must be collected anyway. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. This card, when inserted, gives us fingers to feed to our monster friend. Removing the wooden planks that barred the doors, we now have the ability to exit. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Pan left to the large statue blocking the door. But unfortunatley, this meat will not sat the nynchkuddy's hunger. Pick up the Sculptural Arts map from behind the sculpture on the right for. Using the pincers on the padlock allows us to free our first nynchkuddy! Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. We enter the exhibit and obtain the exhibit map from the shark jaws on display. Zoom in on the dials. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, 192.168.0.1 | 192.168.0.1 - Learn to Configure Your Wi-Fing Router, 192.168.o.1 | 192.168.0.1 - Inicio de sesin de administrador del enrutador de red, 192.168.1.1 | 192.168.l.l - Learn to Configure Your Wi-Fing Router, 192.168.178.1 | 192.168.l78.l - Leer uw Wi-Fing-router configureren, To post spoilers, please use spoiler tags: . Visit Forgotten Hill Museum! Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Pan right twice to find the sparrow. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Mathe Spiele Physics Games Wortspiele Zeichnen Spiele Geographie Spiele Suchen und Finden Spiele Minecraft Spiele Spiele zu Zweit Mario Spiele Auto Spiele GTA Spiele Traktor Spiele Pistole Spiele Piano Spiele Mdchen Spiele Dinosaurier Spiele. Take a photo of the left picture this time. Refer to the recipe book on how to make Mandrake Bread. Taking our axe once more, we chop off the arm from where it was growing. The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Going right reveals a second room for this section and a particularly curious bookshelf. Underneath the crane drawing is the exhibit map. Press the red button to see each symbol correspond to a different length of candle. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Take a photo for future reference. Zoom out, and pan right twice to the small statue. Place the mouse trap besides the mouse hole. The mandrake directly to the right comes out of hiding and we collect it. Use the map on the blue fish's tank in the first room. Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. We can finally exit to the exhibit hall. Open the fish door and give Adam the fish. Pan right and open fish door. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Repeating the previous steps involving the first sub-floor, the only changes are that our monster poop has turned into topaz and the card we obtain in the false reality is now a green card. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Upon entering the library, the door is shut behind us and locked. Switch to the light dimension and enter the librarians study through the door on the left. Give him the bottle of water. But, despite our best efforts, the button does not work. Entering it, we see a small gallery of insects which have various symbols below them. Place the key in the hole and zoom in on the owl. It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. Hidden behind it is the "Sculptural Arts" map. Would you like to enter a world where the past, the present, nature, art and the unknown are exhibited? ! Inside is a statue whose placard says "I See You". Use it to create any four-digit code on the machine here. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. challenge your brain by solving more than 60 original puzzles and riddles. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Switch to the light dimension and use the button to turn the light on. Open the lower cupboard with the key and take the. Once complete, a bookshelf moves back to reveal another hidden passage. Jonah waits inside, now with an insect head. Returning to what we previously thought was the mouth statue, we can obtain a code from it (as stated in "The Incredible Inventions of Mr. Clockwork"). An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. Jacen Solo (grandson). Can anyone confirm or deny? Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Refer to the recipe book for the solution. Using the saw on stocks allows it to escape, thanking us. Use the slide on the hanging light and take note of the symbols that appear. With Forgotten Hill Disillusion you will: explore more than 50 different . Solve it by swapping the pieces and take the. We nab a photo. I suppose we know where it's been residing. 275722209167 Entering the eye room again, we see " The Sincere Cheater" statue. Taking a photo of the one not obscured, we head into the hallway and go right to the skeleton next to the owl door. All trademarks are property of their respective owners in the US and other countries. Returning the bird to Abigail, she gives us a key as a reward. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Slide the projector along the top of the screen to the right side. Awesome work! Enter the code from earlier: 23759. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Interacting with the fish once more allows us to make sense of a sequence of symbols we can use to solve the fish placard on the wall to the left of the jellyfish room. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Same deal as before, it should be: 4x middle, 1x left, 1x right. I head into the Forgotten Hill Museum & Library. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Down from the ceiling comes a shirt on a chain, and we collect it. Thank you so so sooo much for this walkthrough! Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. On this floor, we can see a table with a book to the left of the elevator. It's time to open the doors. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Do you want to have the best experience of this visit?
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