They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. The one sting in the tail here is that hes returned with theSpeedwaaagh! Thats exactly it. Astraeus! The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Our two favorite dreads have decided to take a little break from carrying marine lists. I think theyll kind of fight with each other for the same role, but both have their advantages. Why are there no pictures of the vehicles. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Imperial Fists converted Carab Culln Leviathan Dreadnought. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. Imperial Fists Deimos Vindicator Laser Destroyer. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Losing the grav rule hurts, especially against potential reserve charges. At a high level, you generally see: With that out the way, on to the factions. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 It lost the ability to shoot twice. They killed my DKOK, thanks a lot after buying a Gorgon. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). This is a great change as I often felt some of the Forge World units had some very odd costings. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Imperial Fists Fellblade. Also, R.I.P. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. I've been working on some seriously unwell looking vampires! Cerastus Knight-Castigator. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. TheInquisition retain only their two Named Characters. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) are! The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. Nice that it is cheaper, but otherwise /shrug. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! We are using cookies to give you the best experience on our website. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Lets look at how things shake out. imperial armour compendium 9th edition pdf trove. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Enh the smaller daemon princes here seem OK but not great. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. The rest are what they are. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. (LogOut/ The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. But usable. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Imperial Fists Astraeus Super-heavy Tank. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. The Hornet is also -1 to hit all the time without having to advance. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. The good news is, it gained 4 wounds. Venatari Custodians[ CORE]: Woo buddy, am I excited. which get a few tweaks but dont change massively. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Krootcon Down Under Am I getting good at this? Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Start Competing: Chaos Space Marines Updated! Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. All of them got boosts and points drops. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops.
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