Makes the current operative be captured by a specific country. Shows the name of the specified character as a tooltip. Forces the current operative into hiding. Hi. This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. Resets any changes to the current state's name. Optional, defaults to 0.5. If the character is not recruited, they will never appear. No tooltip is generated. Can be chained indefinitely as PREV.PREV. In case of overlap, unnested if statements are preferred. Dismisses an advisor from their respective slot, leaving it empty. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Optional. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Equivalent to pressing on the error dog if enabling debug mode in launch options. dynamic = Changes between instant and non-instant based on type. Adds experience to the current unit leader, promoting to the next skill level if applicable. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Adds the specified division to the current state. HOI4 Commands List | HOI4 Cheats A description can be added by appending _desc to the end as my_trait_desc: "My description". On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. name = The name of the file used for the order of battle without the .txt extension. 4. If a state is set rather than the specific province, first prioritises the country set in. model = Model that will be used by the equipment on the world map. These arguments are within the character itself. category = Which doctrine category the cost reduction will apply to. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. allowtraits. A faction leader in HOI4 is the leader of a faction. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. province = The province the middle of which to use as the entity's position. Adds the specified amount of manpower to the current state. Only necessary in 1.11 and beyond. Removes a claim by the specified country on the current scope. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. This page was last edited on 17 February 2023, at 17:21. Forces an update to the effects given by variables within dynamic modifiers. Questions, Paradox resources = { <> }The resources to which give resource rights to. Effect - Hearts of Iron 4 Wiki - Paradox Wikis on Paradox technology, Legal The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. The ideology type used by the country leader role. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. division_names_group = Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. Decides the weight that the trait has for new randomly-generated unit leaders. This counts as the operative dying and will trigger the corresponding. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. terrain_factor = The modifier applied to terrain bonuses. Adds a core for the specified country on the current scope. Decides which advisor slot gets used by the. cost_reduction = Percentage of cost reduced. Character scope:large = The sprite used as a country leader. Creates a field marshal for the current scope with the specified attributes. If the trait is manually assigned only, these can be omitted. x = The X position of the entity. Changes the appearance of one of the sides within the balance of power. name = The name of the country's new ruling party. To create a custom console command, the scripted effect's name should begin with d_. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. the same coordinate system that the map uses. picture = The graphical reference of the picture of the leader. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. Start game, load save game, use gain_xp command, enjoy. female = The gender of the leader.Traits scopeThe trait to add. end of event). Removes the specified targeted decision for the current scope. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON Moves the camera position over the specified province. OR If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. }. autonomy_state = The type of autonomy state to set. This page was last edited on 25 February 2023, at 23:02. Promotes the current unit leader to Field Marshal (if Commander). Optional. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. Is cleared once execution ends (i.e. Switches the specified character to the specified country. base_bonus = The backup bonus if no tech is available. civilian_intel = How much civilian intel to add. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Adds a province modifier to the specified provinces in this state. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. The effect does nothing if the country exists. large = The sprite used as a general. The song must be defined in a music station in order to work. Checked in the scope of the unit leader. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Cant dismantle faction if there are non-puppet nations in it. on Paradox technology, Legal If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Optional. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. Cancels an on-going border war without a winner. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. limit = { }Will only delete units if the triggers within are met for the country that owns the units. The effects here must be used within a scope that's specified within the notes. ROOT and TAG must already be at war with each other for the effect to take place. Optional, 1 by default. For example: The country defined by the tag or tag alias. Used in the province scope.limit_to_naval_base = Affect naval base provinces. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. -debug must be enabled in in launch options. message = The reason for peace showing up in the pop-up. Tag aliases are defined in. Adds a claim for the specified country on the current scope. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. exclude_refitting = Determines whether ships that are being refitted will be transferred. start and target arguments: rotation = The new angle in radians. To add modified equipment, you have to address it by given name. Generates a random name if not set. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Necessary for advisors. Starts resistance in the specified state. traits = { }The traits the leader spawns with. Please note that many of these commands come in and out with each DLC making some of them not work. You need to click the state as the state id no longer works. Spawns an air combat in desired location. Cheesing the game, console commands, or literally anything else. long_name = The new full name for the party.name = The new short name for the party. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. This must be a localisation key, a directly-defined description will not appear in-game. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Optional, defaults to not changing the value. Now use 'add_equipment 1000 Matilda LP Mk. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Defaults to 0. all = Whether to free all operatives or not (Defaults to no). Select the state you would like to set owner as. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. This thread is archived. Tooltip shown in research tabs, optional. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. legacy_id = The legacy ID used for the unit leader. Adds the specified amount of navy experience to the current scope. amount = The amount of resource to import.exporter = Which country exports the resource. Optional. set_value = The new value of the BoP. Toggles occupation painting. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. The current scope guarantees the target country. uses = How many times the bonus can be used. Toggles the special game rules for the current scope. IV'. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Displays a special tooltip for the specified decision category in the effect tooltip. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. However you might be able to do so with console commands. 3. army = Will damage the army units. This command, as you might have guessed, causes you to resign from your current position. Executes children effects on every country that meets the limit, including those that do not exist. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Sets the number of victory point in a province. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Interactive corporate website. Adds defense skill to the current unit leader. browser [url] Open the browser window and load the specified [URL]. value = The value to add. set_default = Whether the BoP is considered default. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Used in the province scope.limit_to_border = Affect border provinces. Adds the specified amount of air experience to the current scope. Generates a character for current country. Optional, defaults to false. navy_intel = How much navy intel to add. If the limit is omitted, it defaults to being always true. template = The template the units must use to be deleted. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. If the character has multiple country leader roles, specifying the ideology type is mandatory. Optional. When you reduce a family tree to a family bush, you can't hide as much underneath. = Adds a modifier to the state. Optional. Ideology change command :: Hearts of Iron IV General Discussions controller = Prioritises provinces controlled by this country. province = { Never shown to the player. But the DLC/patch will add that option. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . IV'. Pushes the balance of power towards one side. Adds coordination skill to the current navy leader. Adds the specified ideas to the current scope. Please see the. on_win = The event to fire for the side on a win. Sets the row on which the trait is located. Executes contained effects on every country that meets the limit. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. It will be a feature in Man the Guns. Optional, defaults to random states based off size. By default, the gender is set to male, and female is the only other option. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Makes the current scope truce with the specified scope. Lists currently active flags in the console windows. Makes the current scope start a peace conference with the specified scope on the other side. Adds the specified trait to the current country's country leader. Executes contained effects on every division that meets the limit and is located within the current state. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Necessary for a balance of power to appear. This can fail to carry over the control, so it's recommended to instead use. ideology = The sub-ideology of the country leader role to which the trait is added. The health of buildings is determined by the. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Defaults to 1. Hearts of Iron IV Cheats and Console Command List Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Contents 1 Arguments 1.1 Name 1.2 Portraits Retires the character, removing every role they hold and making them disappear from the game. Print out all console commands to game.log file. Only possible to use if the division scope is the same as the ROOT scope. ignore_death_chance = Whether to ignore the death chance on capture (no by default). Activates the specified mission for the current scope, ignoring any triggers for the decision. = Rule's new value. Optional. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". picture = The graphical reference of the picture of the leader. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Effects | Hoi4 modding Wiki | Fandom Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. army_ratio = The size of the land army that the breakaway country gets. and our Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. Is there any way for me to change the leader of one of my puppets with a console command? Removes an operation token from the country. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. The effects here must be used within a country scope. Optional.str_damage_multiplier = The bonus to grant. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral left_side = The left side of the BoP. Creates and adds the specified division template to the current scope. The portrait uses a spriteType, defined within. Optional. The units to add to the template. Adds the specified combat buff to the current unit leader. Adds the nationality to the current operative. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Transfers the specified type of ship from the current scope to the specified country. Espaol - Latinoamrica (Spanish - Latin America). Randomizes the weather with the specified seed. id = intA number ID which can be referred to by other effects. instant = Whether to instantly give a tech instead of a bonus or not. UPDATE: Cheat does not work with the >1.10 version of the game. scale = The scale to change the entity to. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. If you spot a mistake then you are welcome to fix it. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. See Variables for information on the variable effects. Cookie Notice name = The name of the operative. new_prioritised = Whether new equipment is prioritised or not. Bump? Adds the specified trait to the current unit leader. Note that certain effects may take a value from a variable, i.e. Everything else regarding advisors is identical to ideas. You can not store "infantry_equipment_2" in a variable and use it here. Adds the specified resource in the specified amount to the current state. portrait = The new portrait. HOI4 Cheats. LEADER (Command) | AutoCAD | Autodesk Knowledge Network Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Optional.combat_defense = The bonus to grant. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. Can be used in country, state or character scopes. The autonomy states are found in. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. Would love to know the answer to this question. location = Location where the railway gun is created. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Generates a tooltip, unlike delete_unit. Changes the name of the specified political party for the current scope. on_lose = The event to fire for the side on a loss. This item will only be visible in searches to you, your friends, and admins. Sets the specified character to also act as a field marshal. name = The name used by the railway gun. If the current country has a core on a state transferred to the released country, the core will be lost. available_to_spy_master = Whether the operative can be recruited by the spy master. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. command to call them up. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. Only can be defined for traits with the personality_trait type. skill = 4 is the overall skill level of the unit leader. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play character = The character to promote. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Information, Frequently Asked parent_version = Ordering for multiple variants of the same equipment. Makes the current scope drop the current cosmetic tag they are using. Information, Frequently Asked skill = The skill of the leader. Executes contained effects on every army leader that meets the limit. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Information, Frequently Asked Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. The state where the capital of the current country is located in. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. Starts a civil war for the current scope with the specified parameters. Press the up or down arrow keys to traverse through previously executed commands. Deprecated. Adds the number of days to a decision's days_remove. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. Removes the specified building in the current state. Adds the specified amount of intel towards the specified country. Does not support Naval equipment. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. state = The state to nuke. Can be chained indefinitely as FROM.FROM. I don't have the game personally but I know a lot about it. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif.
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