Shearwater Bridge events didn't correctly warp players after cutscenes. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. -Crop phases didn't display correctly in Pelican Town. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Added several SVE NPCs to the community center completion event. Removed the random probability trigger on Marlon's event. She will now visit the Ginger Island Resort if married to the player. SVE objects are added as completion requirements. (Framework Mod) Allows Json Assets to function correctly. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). If you want to experience the mod on your own, don't look through here. Updated the summit warp coordinates for CJB Cheats Menu. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Fixed the flounder, midnight carp, and rice icons. Changed the arcade carpet in the Stardrop saloon. Added new forage locations and rebalanced several. storyline. Adjusted a part of the railroad fence by one tile. Replaced the wizard cosplayer in Sophia's 14 heart event. Added many additions to the Joja Mart shop. Added a couple more egg locations to the egg festival, making it a little easier to win. Players won't be placed in the path of the signpost. The smaller desert configuration had incorrect tilesheet orders. Animal products, artisan goods, crops, and forage sell for 20% less. Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Changed how SVE NPCs are loaded into festivals. Added new potions, bought from adventurer vendors after meeting certain conditions. Added a summer season override to the desert (no more winter trees, paths, etc). Youve inherited your grandfathers old farm plot in Stardew Valley. Decreased iridium ore spawns at the Iridium Quarry. Fixed an issue where forage in the secret woods could spawn out of bounds. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Required( ) Stardew Valley Expanded Korean Translation(SVE ). Fixed an issue where players had trouble triggering Lance's 8 heart event. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. Players must now be level 8 fishing to encounter the ??? Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. Olivia now attends her acrobatics class on Tuesday if married to the player. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Added pine tree shadows at the Adventurer's Summit. (I have sneak peeks of brand new maps on my Twitter). SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. !! This includes the old [CP], [TMX], [FTM], and [SVE] folders. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Due to the delay of the 1.5 release of Stardew Valley for mobile users, the most recent working version for mobile is 1.11.6. Players are no longer placed in the crossroad when entering from the south. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. -Clint. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 This event takes place in the desert after the player has reached five hearts with her. Added roof windows to Grandpa's Shed upon restoration. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Large objects and buildings will now cast realistic shadows. Made it easier to trigger Olivia's 6 heart event. Fixed and issue where you could not talk to Victor on several occasions. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Fixed several miscellaneous syntax errors. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Find 100 each of red, orange, yellow, green, blue, and purple items. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Fixed a hard crash players experienced when walking near the Joja mart. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Armed with hand-me-down tools and a few coins, you set out to begin your new life. The fish section on the SVE descriptions page details how to catch them. Fixed several IF2R configurations issues. Claire will return home a little earlier from working at the theater when married to the player. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Increased Seahorse and Clownfish catch rates. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Lance now visits the Ginger Island Resort if married to the player. Disabled Marlon's 1 heart event. Added NPC Map Location tracking compatibility. This event is triggered from 12:00PM to 4:00PM, sunny weather, when the player has acheived 8 hearts with him. Fixed Marlons frames in the sewer key event. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Fixed an issue where Penny read books in the ??? You encountered a suspicious looking figure by the bus stop. Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments. Fixed a clipping issue with Kent's schedule in Pelican Town. Moved the Immersive Farm 2 Remastered download to the "optional" section. Fixed some tiles on the IF2R sandbox layout. Redesigned sections of the summit, railroad, mountain, and town. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Changed the wording on some locational messages. Fixed an error where the backwoods signpost didn't give the player directions. Lewis' event has been altered a tiny bit to reflect this change. (Framework Mod) This is what most of the mod is written for. Added beach portraits and sprites for Claire. Buildings clipped into the backyard cherry blossom tree on IF2R. It is not necessary to have the requested items in inventory to complete a gathering quest. Removed blue moon wine from Gus' shop to avoid an exploit. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). A deeper expedition might be in order. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Recipes. Note that completing Special Order quests (both from Mr. Qi and in Pelican Town) count towards the required "Help Wanted" quests. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. !!!NOTICE!!! Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. IF2R and SVE now both have their seperate packs and will activate accordingly. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. Score 50,000 points in Junimo Kart endless mode. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. -Gunther. Slightly buffed forage spawns in Forest West. Players no longer receive the rusty key from Gunther. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. You've found yet another strange note within the Mayor's fridge. The Wizard is creating a staff of phenomenal power. Collect, then dump in the bin next to the fish shop: I apologize for the inconvenience, but this change is necessary for the long run of SVE. Made small corrections to Claire's theater portraits. Added a new event for Sandy. Fixed a tiling issue at the Highlands mountain. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. The maximum timeframe for a special order, if it is accepted on the day it is posted, varies from 7 to 28 days, depending on the special order. The morning after the player examines the first golden scroll in the, The Wizard gives the player a potion that allows them to read the language of the. Fixed an issue where players could walk out of bounds in town east. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. This translates to summer 17th year 3. Added several map patches after players meet certain conditions. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. They were preventing adequate vision when traversing the path. Fixed a bug where players froze during the Wizard's 2 heart event. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. JojaMart no longer sells seeds out of season. Spawns increase as years go by, with more rare minerals. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. (Framework Mod) Required for Json Assets to function. Added a catch event for Apples' 10 heart, informing players where to go. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Added a grange display for Susan at the Stardew Valley Fair. Added better shadowing to the center wood paneling on the First Slash guild building. Some of these dialogues change as players befriend them. Removed the configuration files from the SVE download, which overwrote players configurations when updating. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Vanilla, Eemie, and Starblue Valley colors are supported! The community center, once the towns most vibrant hub of activity, now lies in shambles. Decreased serpent spawns at the Crimson Badlands by 10%. Migrated SVE festival data from TMX to CP. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. All maps have proper display names as well! Changed the timeframe where Robin offers to build ??? Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. Fixed an issue where some players couldn't enter the adventurer guild. Removal of the mod from the mods directory is required for SVE to function. Must be at 8 hearts. The location of these maps are east of Pelican Town. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Fixed an issue where the Summit had different weather. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. This page was last edited on 8 August 2022, at 17:46. Fixed many miscellaneous map glitches in several maps. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? He now only walks outside at night, starting at 10pm. Fixed an issue where Kent showed up to Olivia's reception in year 1. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). The table below indicates maximum timeframes. Fixed an issue where Sophia's special order crashed the game if started during winter. Krobus' 4 heart event is now disabled if players are a Joja member. Gunther gives players a different award. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. Heavily reduced the amount of expressions players showcase during events. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Purple mushrooms no longer spawn out of season. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). It would be a nice gesture to introduce yourself around town. Added Morris to the Winter Star festival. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Revamped Community Day NPC schedules and Marlon's schedule. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. It comes with many variants, allowing players to choose the version that has their spouse! 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Re-enabled crop growth cycles for crops in Pelican Town. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. There's a lot of lore to discover. There could be valuable minerals inside, but. Players must set mature events to "true" in the config to enable the content of these events. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Fixed an issue where Morris had no 4 heart event end dialogue. She's now "neutral" when gifted vegetables and forage instead of disliking them. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. These tracks play in new locations and cutscenes involving new characters. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Grandpa's Farm is also not available on mobile at this time. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Added a new UI if players are in Galdora. George thinks no one in town cares about him. You have three days to catch. Void eel fish ponds now display a darker color. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Perfect for players who experience lag with mist effects or who don't want the effects displayed. Fixed a warping issue on the Town East map. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Slightly reshaded Olivia's blush portrait. SVE can be downloaded from ModDrop and Nexus Mods. Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Can be collected before accepting the special order Karmylla's Immersive Maps has been moved back to her page and is now a required download. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed the greenhouse lighting (IF2R). The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. 's to the lost woods after players have seen ??? Added Scarlett as a fully fledged NPC. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Redesigned the area around the Stardrop Saloon. Shiny Lunaloos can now be caught during any weather. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Added underscores to IF2R configuration names for easier legibility. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Added ice cream to Martin's love category. Fixed an issue where Marlon displayed incorrect frames during his special order event. Fixed an issue where Shane's hen Charlie was referred to as a "he". Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events. 09-15-2020: Custom NPC Fixes and Custom Music are no longer bundled within the SVE folder. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Villagers will reward the player with gold equivalent to three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from items than shipping them. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Fixed an issue where SVE fish pond population gates didn't work correctly. 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains.
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