Very simple. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The respawn rate is also ludicrously high. A: Mercs are actually rather cheap to maintain. In both places, just clear the zone. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. A mercenary's icon will show their archetype and hailing them will tell you their class. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. There is a stupid questline that autostarts the first time you go into the zone. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. Lower HP, but hit hard. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. You can stay here until you ding lvl 83. There are only a small handful of places where you have to fight more than one mob if you don't want to. So make this the exception to my disdain of HA leveling. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. Also the mercenary will cost the same amount he would to the level that you shrouded to. © Copyright 2008-2022 Almar's Guides. Just want to provide some info that isn't multiple years old. You are using an out of date browser. At 82 or straight away if you have a group, head down through the mansion to the basement area. They will drain half your exp and do very little damage. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". This is no longer a viable leveling method. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Llux's guide to warrior swarming v3. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Inside the city, the Alarans come in groups of two or three or solo. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You'll need a high level to help you with the missions and quests. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. The west is a mess and quickly drops away forcing you to gate out one way or another. 1; 2; Next. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Theres an important point to be made about this guide and why its successful. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Kill lots of rotdogs and snakes. Stay near the zone lines until 85, then push out. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Reactive: Your merc will react better depending on the situation. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Posted on February 24, 2013 by Almost Gaming. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? OPTIONS(96-100): To me at this point, there is no best place to go. When first starting out a healer merc may seem logical, well it's not. Balanced: This stance is exactly how it sounds. If it's not up on the rotation, skip it. You also must be out of combat. Fun times. I recommend you donate to him for his grinding guides as well. He will very likely murder you if you do. As an alternative around 73, you can kill the pixies around the guild hall port in. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Your destination is the top right corner buildings, which contains a ton of animated hands. I don't know personally, just putting it here on their recommendation. It works for some people and if you get in a good rhythm you can knock out quests really quick. This zone is a lot better when you factor those in. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. A properly set up box group can do everything but the final mission easily. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The druid is a . Yet, player groups are hard to come by in the 60 to 80 level range. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Everything is all sparkly and golden. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. That is a great point. Thanks for pointing that out. Favorite area is the Queen's castle area. You will be doing these three HAs on a loop for a while. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. We have updated our Privacy Policy. It'll give an Undead oriented hunting guide. Make sure you clear both the left and right sides of the first courtyard. Get invisibility on a character who can rez or has a healer merc at least. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. Q: If the Mercenary dies do I have to buy another one? Burn: Your merc will focus primarily on damage, always assisting the main assist. Pretty much all the critters assist each other though. They do not have much in the way of HP, but can hit hard. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Lceanium (100-107) - There are a couple of decent camps here that I have used. Read More! Grieg himself is often camped but if he is up be careful. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. A: You must be carrying the plat on you in order to pay your merc. Lots of undead for your friendly neighborhood paladins as well. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The zone is very well spaced. Right click anywhere on this box and select "Puller" as your Main Roll. You can do 2 pathings in this patch (13.1B): Kill everything here until 68ish. It isn't bad, but you start looking at 2-3 mobs per 1 percent. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Q: How much better could a Mercenary possibly make leveling? If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. You need the three accounts, so you can create a sustainable merc team. If you don't like the scenery, zone over to City of Dranik. Mobs are spaced out and very glass cannony. Everything is gnomes, constructs, slimes, minotaurs, and elementals. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. This is a short guide addressing the need of returning players. Entire house is pretty much open at 26. The gear drops here look incredible too.
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