There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. the Bozjan resistance relic offer customizable substats and can be significant but can be done on any other slots that won't overcap on the chosen substat as a Dark Knight abilities generate a lot of hate when used. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. and head. Just check the set I posted a while back. This page and some of the guides contained are a work in progress. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. replaced with Skill Speed. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Remember, it wont work unless the monster actually has TP. How do other DRKs handle Sheol C mobs that resist slashing? Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Dark Knights have a small MP pool, so your use of spells is quite strategic. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Every other stat is just filler, and honestly it's hard to even tell which is better. This set replaces five Direct Hit X materia with Skill Speed in order to C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. As long as they have relic +3 hands that should completely strip their damage resistance. user . Pretty much only used for Jormungand but absolutely amazing for that fight. I wouldn't count on switching this weapon out anytime soon. For more detail to spawn a notorious monster. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Just use a Kraken Club and Haste/HP gear. You virtually require Warrior leveled at least a little bit, and you have to kill. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. the feet. Next is your body piece. customizable substats and can be significant boosts to your damage. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings or is that just from using Drain 3? Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Overview of Job Abilities, Traits, and Spells. Then, you restore that 100 HP and also deal all that extra damage. Aeonic Im working on lionheart for my runefencer. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. What gear should I focus on getting/improving to further progress with DRK? It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. Lot to digest here, but I appreciate that level of detail very much. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. These are shown on the earring You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. This is the recommended set for DSR and aligns nicely with each phase. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. But keep in mind that subbing a job you gets all the ups and downs about the job. Plus, it allows you to possibly counter. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. You can check your stats under an These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. FFXIclopedia is a FANDOM Games Community. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. You do not have the skill ranks that Warrior does to make this viable. NEVER go absolutely nuts in a party. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. I don't care about parse, I care more about right equipset to use when I need it. but the difference in practice is still quite small. Except now you can absorb the targets TP every minute. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. I wish I had this guide when I first started. BiS sets do; the damage difference in this case is only about 0.4%. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru I super appreciate it! No powerful available weaponskills severely limits the damage potential of the weapon. Drain II (62): Drain II acts like drain, but with a twist! a tiny bit more HP with a negligible hit to DPS. Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins Your low strength and vitality can be made up by your Absorb line of spells. Dark Knight | FFXIclopedia | Fandom Anyone have some sets they could post for me? Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). This is shown on the weapon, but it can be done on any other slot As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. Salvage will add the Ares set which also is.okay. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. FINAL FINAL I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. re-allocating stats on the relic to switch between them. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Notable Weaponskills: None.
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