Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Drop the SPGs, they're not good against other tanks. How is it possible to get those spanish volunteer division templates in 1936? In today's video I'm sharing with you my strategy for beating Germany. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. For a love of Blitzkrieg. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. The individual tanks have 200 armor and 100+ piercing, and I . Perhaps give a go on a playthrough and see how it goes. All rights reserved. I deleted some and converted others to 2 width edit templates. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? And do you recommend the rockets in the sovjet union? Finally, tanks. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Thanks for the post. Support Companies: ALWAYS engineers on your marines. How to Unlock Papal States in Hearts Of Iron IV. @Garface KNEEL BEFORE ME! HSPG will just make you lose to tanks and aren't usually practical. Spain was capped at 5 last patch because of the amount of territory. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. That way I can lend-lease their guns to Spain and later China to increase army XP. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. In this guide, I will show you how to form Soviet Russia in Kaiserreich. Guns are handed it in order of tech level then in alphabetical order. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Support engineer, signal, maintenance, recon. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. War Economy16. The only exception would be if a 14/6 kept infantry from piercing you. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. The Zinovyevite Terroist Center9. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. By the way, this was generally my first game for the Soviets. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. I'm not trying to do the same strategy, but using some parts to improve my game. Clicking on the branches leads to the appropriate section. Just to check are you playing as the Soviet Union? Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. What do you recommend by the bunkers lvl 5 max with anti air and radar? As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. It's really good. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Not out of the ordinary. My main inf are 30 width pure inf with log, eng, and rec. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Oh yes, how could I forget? Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. Max the infantucture in those zones or build civs in those zones. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Movies. Wdym build al 60% zones? Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Let me know, do you think this setup is viable in multiplayer? Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. The first option is easy. It is rich in both natural and human resources and has decent technology. This item will only be visible in searches to you, your friends, and admins. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. National Anthem of USSRWatch this video on YouTube Is there any nations you would like me to do? Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. In fact, I used only 3 at the end of the game. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Please leave a like and subscribe if you enjoy this video. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Gun most important upgrade on tanks, then reliability. This item has been removed from the community because it violates Steam Community & Content Guidelines. This item will only be visible to you, admins, and anyone marked as a creator. Regardless, that doesn't change the strategy. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . But, not the picture of course. You have a couple of different infantry templates but they're all not good. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Valve Corporation. This item will only be visible to you, admins, and anyone marked as a creator. So you just dont need to take Molotov-Ribbentrop Pakt. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Didn't consider it, didn't know air is now this important. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. AT in general is useless and you're better off using tanks to fight tanks. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. State level AA only affects bombers and does some damage to CAS. It is only visible to you. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Now lets have a look at our government and cabinet. It will go into great detail and teach you many things about the game, the USSR in specific. Awesome post could use some similar guide for other nations! Positive Heroism8. I particularly like ideas 1 and 4 and will look into writing these at some point. WWII needs a rework and an expansion on historical. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer The year is 1936 and tensions over China are progressively escalating. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Does not have AA and is too expensive. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Reddit and its partners use cookies and similar technologies to provide you with a better experience. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Modding guide for the new decisions & missions system in patch 1.5. Can upgrade reliability and armor if you have extra XP. For the Axis and anyone who will fight in Africa, reliability is useful. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Hi you seem a pro in Soviet Union. Only build civilian factories until Around the end of 1937. As a Russian player, I am very pleased to have such a successful game for the USSR. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Tanks is 1 or 2 divisions with light tanks. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Well, thats my military tactic in a concise nutshell. AT and Field hospital supports are useless and too expensive. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. (support,medic,reckon,engineer,radio as support.). 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Create an account to follow your favorite communities and start taking part in conversations. You should wait with that focus until. Your email address will not be published. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! 2019-09-04, 6:22 pm. You can find part 1 here, part 2 here and part 3 here. Support artilleries don't hurt, if you went SF. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. I see a lot of "how to win as the soviets" posts in here. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. My 4 tanks cant do crap against infantry nor other tanks even attrition. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Here is some music for the destruction of the Axis. Easy to Learn: Tracer - A Comprehensive Guide! Please note, Ill be updating this onto current and new guides as well. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor.
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